![]() The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery ![]() Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. ![]() I'm not sure how limited these are, but I've collected several dozen already on the Lady Vengeance. Welcome To The Divinity: Original Sin Subreddit! So, it seems that there are crates/barrels of deathfog available to us. What did you think was going to happen? If you were in that position at time, would you really get on that boat? It seems that you are upset that you made a poor decision in the game without really thinking through on your actions rather than the game not hinting for you to not go through there.Looking for a Group to play with? Try this thread || Discussion Overview Just saying, you trusted an undead to go across on a small boat through a GIANT AMOUNT of Death Fog. The Path of Blood is a central part of the Arx Cathedral and the first line of defence of Lucians body. Eyrhen of Havoc is a NPC in Divinity: Original Sin 2. Built and designed by Toymaker Sanders and Lord Arhu who oversaw the construction. Sewer trolls are easy, move then break a box of deathfog in front of them. Nowhere before the Act 2 it was a possibility, so I didn't expect it to happen there as well - you talk to the Ferryman, he tells you he won't betray you and takes your money, and then, as soon as you cross to the other side, your party instantly dies, the game is saved and you lose your Honour playthrough - not due to your own mistake in a battle, not due to an unoptimal build but because of a game behaviour that was neither present not in any way hinted or indicated anywhere before. The Path of Blood is a part of the Cathedral of Arx. And if I press the valve again the same thing happens. But in general as long as you use any kind of mage you want to have the teleport skill on him and that is Aero level 2 so. And the one that is used in combat by Void enemies goes away in 5 turns. I press the valve and it opens the dialogue of what you 'think you should do', and then everyone in the party gives their opinion, then the dialogue closes. Not really, the death fog that does not go away after 5 turns is rare to find in the world and is usually in big boxes you know you don't want to hit. slayer:I feel like instant unavoidable deaths through dialogue options are a cheap blow to the players. im at the deathfog machine after you kill isbiel, but it wont let me use the machine. ![]() ![]() Late into Act 2 this means losing 60 hours of progress because of a wrong dialogue choice - the very definition of frustration in an otherwise amazing game.Īt the very least you could've given players the achievement (Over to the Farther Coast) for crossing and dying - cause now it just feels like I died for nothing at all. I don't mind losing the save, however I don't see how it was my mistake in this particular situation - the game doesn't make itself very clear on a possible outcome and doesn't offer you a second chance once the deed is done. Nowhere before the Act 2 it was a possibility, so I didn't expect it to happen there as well - you talk to the Ferryman, he tells you he won't betray you and takes your money, and then, as soon as you cross to the other side, your party instantly dies, the game is saved and you lose your Honour playthrough - not due to your own mistake in a battle, not due to an unoptimal build but because of a game behaviour that was neither present not in any way hinted or indicated anywhere before. I feel like instant unavoidable deaths through dialogue options are a cheap blow to the players. ![]()
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